Skip to content
Katia Vega

Katia Vega

Director of the Interactive Organisms Lab

  • Home
  • Projects
    • Beauty Technology
    • Body Modification Technologies
    • Growable Interfaces
  • Awards
  • News
  • Artistic Presentations

Author: katiavega

Posted on
Cat Links Uncategorized

The Dermal Abyss

Can tattoos embrace technology in order to make the skin interactive? The DermalAbyss project is the result of a collaboration between MIT researchers Katia Vega, Xin Liu, Viirj Kan andContinue readingThe Dermal Abyss

Cat Links Uncategorized

Chromoskin

katiavega Posted on

http://dl.acm.org/citation.cfm?id=2890270

Cat Links IUI 2015

Hairware: The Conscious Use of Unconscious Auto-contact Behaviors

katiavega Posted on

Beauty Technology is a wearable computing paradigm that uses the body’s surface as an interactive platform by integrating technology into beauty products applied directly to one’s skin, fingernails and hair.Continue readingHairware: The Conscious Use of Unconscious Auto-contact Behaviors

Cat Links IUI 2015

[Best Demo] Hairware: Conductive Hair Extensions as a Capacitive Touch Input Device

katiavega Posted on

Our aim is to use our own bodies as an interactive platform. We are trying to move away from traditional wearable devices worn on clothes and accessories where gestures areContinue reading[Best Demo] Hairware: Conductive Hair Extensions as a Capacitive Touch Input Device

Cat Links HCII 2014

[best paper award] FX e-Makeup for Muscle Based Interaction

katiavega Posted on

Our aim with Beauty Technology is to transform our body in an interactive platform by hiding technology into beauty products for creating muscle based interfaces that don’t give the wearerContinue reading[best paper award] FX e-Makeup for Muscle Based Interaction

Cat Links IEEE Computer

Beauty Technology: Body Surface Computing

katiavega Posted on

As wearable technology assumes an increasingly important function in daily life, sensors and other electronic devices applied directly to the skin, in forms like artificial nails and makeup, might furtherContinue readingBeauty Technology: Body Surface Computing

Cat Links TEI 2014

Beauty tech nails: interactive technology at your fingertips

katiavega Posted on

Looking for wearables that are fashionable, smart and augment human interaction, we introduce the term Beauty Technology as an emergent field in Wearable Computing. It is an on-body computing approachContinue readingBeauty tech nails: interactive technology at your fingertips

Cat Links SBSC 2013

[2nd best paper] Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis

katiavega Posted on

Este artigo apresenta uma abordagem sistemática de prototipação colaborativa para a criação de tangíveis. Durante quatro períodos letivos, esta abordagem foi aplicada em uma disciplina para calouros de Engenharia, naContinue reading[2nd best paper] Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis

Cat Links ITS 2013

Beauty Technology : Muscle based Computing Interaction

katiavega Posted on

Wearable Computing had changed the way individuals interact with computers, intertwining natural capabilities of the human body with processing apparatus. But most of this technology had been designed just forContinue readingBeauty Technology : Muscle based Computing Interaction

Cat Links ITS 2013

Beauty Technology as an Interactive Computing Platform

katiavega Posted on

Just blink and levitate objects, just move your fingernails and open the door. Chemically metalized eyelashes, RFID nails and conductive makeup are some examples of Beauty Technology products, an emergentContinue readingBeauty Technology as an Interactive Computing Platform

Cat Links HCI 2013

Empowering Electronic Divas through Beauty Technology

katiavega Posted on

The evolution of Wearable Computers is making it possible for wearers to move and interact freely with the world with nearly invisible technology embedded into clothing. Our aim is toContinue readingEmpowering Electronic Divas through Beauty Technology

Cat Links HCI 2013

Future Fashion – At the Interface

katiavega Posted on

Imagining the future, we create sci-fi predictions visualized through telematic imagery, involving stage sets and costumes. Looking back at sci-fi’s imagination we find it depicts the ideologies of the periodContinue readingFuture Fashion – At the Interface

Cat Links HCI 2013

Blinklifier: A Case Study for Prototyping Wearable Computers in Technology and Visual Arts

katiavega Posted on

The Cybernetic Serendipity exhibition in 1968 [1] and the Computer in Art book in 1971[2] represent some remarkable initial approaches in collaborative art-technology projects. Over the years, projects have evolvedContinue readingBlinklifier: A Case Study for Prototyping Wearable Computers in Technology and Visual Arts

Cat Links TEI 2013

Exploring the power of feedback loops in wearables computers.

katiavega Posted on

Touch, sight, smell, hearing and taste – our senses link us to the outside world. Reflexes react to all stimuli arriving simultaneously to our sensory environment. But there are lapsesContinue readingExploring the power of feedback loops in wearables computers.

Cat Links APCHI 2012

Blinklifier: The power of feedback loops for amplifying expressions through bodily worn objects.

katiavega Posted on

The main motivation of this research is to gain a better understanding of the power of feedback loops by finding the zone somewhere between passively offering information and aggressively pumpingContinue readingBlinklifier: The power of feedback loops for amplifying expressions through bodily worn objects.

Cat Links SBIA 2012

Wearable Computing: Accelerometers’ Data Classification of Body Postures and Movements.

katiavega Posted on

During the last 5 years, research on Human Activity Recognition (HAR) has reported on systems showing good overall recognition performance. As a consequence, HAR has been considered as a potentialContinue readingWearable Computing: Accelerometers’ Data Classification of Body Postures and Movements.

Cat Links CSCW 2012

Collaborative Museums: An Approach to Co-Design

katiavega Posted on

This paper describes a systemic approach to co-design of collaborative museums, using ethnography, co-creation workshops and fast prototyping, amongst other Social Science and Human Centered Design methods. Focused on theContinue readingCollaborative Museums: An Approach to Co-Design

Cat Links SBSC 2011

xAgent: Arquitetura para Colaboracao em Ambientes Cross-Reality

katiavega Posted on

Este artigo apresentada a arquitetura xAgent, cuja finalidade é o desenvolvimento de ambientes cross-reality colaborativos. xAgent se baseia em um sistema multiagentes no qual a comunicação entre os agentes seContinue readingxAgent: Arquitetura para Colaboracao em Ambientes Cross-Reality

Cat Links Cross reality

xGroupware: Collaboration in Cross-Reality using Agents

katiavega Posted on

This paper presents xGroupware, a cross-reality application to support distance group work, in which some activities related to the coordination of meetings are systematized. xGroupware was developed with a MultiagentContinue readingxGroupware: Collaboration in Cross-Reality using Agents

Cat Links Cross reality

Co-designing Collaborative Museums using Ethnography and Co-creation Workshops

katiavega Posted on

The paper presents a human centered approach to co-design of groupware and socialware for collaborative museums, using ethnography, co-creation workshops and Blank Model Prototyping. It discusses the concepts and processesContinue readingCo-designing Collaborative Museums using Ethnography and Co-creation Workshops

Cat Links Cross reality, Wearable Computers

The Web of Things as an Infrastructure for Improving Users’ Health and Wellbeing

katiavega Posted on

This position paper outlines the authors’ vision on how the Web of Things, using interconnected devices, including sensor nodes, mobile phones and conventional computers can help improve the overall healthContinue readingThe Web of Things as an Infrastructure for Improving Users’ Health and Wellbeing

Cat Links Cross reality

xGroupware: Colaboração em Ambientes Cross-Reality com Agentes

katiavega Posted on

This paper presents xGroupware, a cross-reality meetingware that coordinates some activities to support remote workgroup. xGroupware was developed based on a multiagent system architecture that integrates different technologies for enablingContinue readingxGroupware: Colaboração em Ambientes Cross-Reality com Agentes

Cat Links Virtual Worlds

Testes de Usabilidade em TREG: avaliando um jogo de treinamento no Second Life

katiavega Posted on

TREG is a training game which simulates various activities in software requirements workshop technique based on the book “Requirements by Collaboration”. It was developed in Second Life, a virtual worldContinue readingTestes de Usabilidade em TREG: avaliando um jogo de treinamento no Second Life

Cat Links Virtual Worlds

TREG: A game for training in Requirements Engineering

katiavega Posted on

TREG is a game for training in Requirements Engineering, specifically in the Workshops technique. It was created in Second Life using its building and scripting possibilities. This works presents anContinue readingTREG: A game for training in Requirements Engineering

Cat Links Virtual Worlds

Enacting Collaboration via Storytelling in Second Life

katiavega Posted on

This work presents a collaborative educational game,Time2Play, developed in Second Life, which allows t he creation ofstories in a collaborative fashion, offering a new form of expression in education. ThisContinue readingEnacting Collaboration via Storytelling in Second Life

Posts navigation

Older posts
Copyright © 2026 Katia Vega | Zubin by Catch Themes