TREG is a training game which simulates various activities in software requirements workshop technique based on the book “Requirements by Collaboration”. It was developed in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience. This study evaluated TREG using the usability metrics for games: interface, game mechanisms and… Continue reading →
TREG is a game for training in Requirements Engineering, specifically in the Workshops technique. It was created in Second Life using its building and scripting possibilities. This works presents an exploration in the use of a prototyping process and techniques for developing the game. The prototyping process of the book “Effective Prototyping for Software Makers”… Continue reading →
This work presents a collaborative educational game,Time2Play, developed in Second Life, which allows t he creation ofstories in a collaborative fashion, offering a new form of expression in education. This game is projected for children from7 to 12 years old,enabling them to express their creativity and imagination by creating andenacting stories of their own. The… Continue reading →
The purpose of this paper is to report the experience in prototyping 2 games for education and training in Second Life, Time2Play and TREG. Starting from a prototyping process, it was adapted for getting better results in the development of the games. Based on our experience, Second Life provides a sound platform for the step-by-step… Continue reading →
Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way.Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a… Continue reading →
Este trabalho apresenta um jogo educacional colaborativo, Time2Play, desenvolvido no ambiente virtual 3D do Second Life, que possibilita a criação e encenação de histórias colaborativamente, contribuindo assim com uma nova forma de expressão entre as diferentes linguagens utilizadas na Educação. Este jogo foi projetado para possibilitar que crianças na faixa etária de 9 a 12… Continue reading →