Category Archives: Cross reality

xGroupware: Collaboration in Cross-Reality using Agents

This paper presents xGroupware, a cross-reality application to support distance group work, in which some activities related to the coordination of meetings are systematized. xGroupware was developed with a Multiagent System-based architecture that integrates different technologies to enable message exchanges between users in the real and virtual worlds through the use of wearable computers. Vega,… Continue reading →

Co-designing Collaborative Museums using Ethnography and Co-creation Workshops

The paper presents a human centered approach to co-design of groupware and socialware for collaborative museums, using ethnography, co-creation workshops and Blank Model Prototyping. It discusses the concepts and processes of human centered design, participatory design, ethnography, concept generation and iterative prototyping – pointing their value to the support of group systems design, in comparison… Continue reading →

The Web of Things as an Infrastructure for Improving Users’ Health and Wellbeing

This position paper outlines the authors’ vision on how the Web of Things, using interconnected devices, including sensor nodes, mobile phones and conventional computers can help improve the overall health and wellbeing of its users. We describe ongoing work being carried by our research group both at PUC-Rio and at Lancaster University as well as… Continue reading →

xGroupware: Colaboração em Ambientes Cross-Reality com Agentes

This paper presents xGroupware, a cross-reality meetingware that coordinates some activities to support remote workgroup. xGroupware was developed based on a multiagent system architecture that integrates different technologies for enabling message exchange between virtual and real worlds users using wearable computers. Vega, K.; Cardador, D.; Fuks, H.; Lucena, C.J.P.   Anais do XIII Symposium on… Continue reading →