Author Archives: katiavega

Training in Requirements by Collaboration: Branching Stories in Second Life

Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way.Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a… Continue reading →

Storytelling Imersivo Colaborativo: Time2Play no Second Life

Este trabalho apresenta um jogo educacional colaborativo, Time2Play, desenvolvido no ambiente virtual 3D do Second Life, que possibilita a criação e encenação de histórias colaborativamente, contribuindo assim com uma nova forma de expressão entre as diferentes linguagens utilizadas na Educação. Este jogo foi projetado para possibilitar que crianças na faixa etária de 9 a 12… Continue reading →

Evaluación de la capacidad de los procesos de RUP respecto a los procesos de operación de MoProSoft usando ISO/IEC 15504

En los últimos años, la calidad ha sido un tema de interés en el campo de la informática en donde se han desarrollado diversos modelos que buscan mejorar la situación de las organizaciones que interactúan con el software. Un caso particular son los modelos de referencia de procesos y los modelos de capacidad y madurez… Continue reading →

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Evaluación teórica de la capacidad de procesos de Rational Unified Process respecto del MoProSoft

Determining the processes capabilities in companies that develop software is an issue that has gained interest because through them they can be classified at a certain level of capability or maturity, depending on the model used. In addition, some companies have a set of established practices and working methods, in the case of Peru is… Continue reading →

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Mapeo de los Procesos de RUP respecto a MoProSoft

In the previous decades, quality has been a topic of interest in the diverse fields for the human work. The computer topics have not been the exception and diverse models have been developed thus it has been necessary to establish certain correspondences between their elements to know that aspects cover each one and if these… Continue reading →

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