Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way.Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a game entitled TREG that simulates various activities in software requirements workshop is proposed. The trainee interacts with Non-Player Characters and according to the trainee’s choice the game reenacts a specific scenario. The social simulation in the game is based on the branching stories genre. Each branching node is described using a scenario-based template. The game was prototyped in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience.
Vega, K.; Robichez, G. N.; Fuks, H.
Training in Requirements by Collaboration:Branching Stories in Second Life.
SBSC 2009, VI Simpósio Brasileiro de Sistemas Colaborativos, Fortaleza, outubro 2009. ISBN: 978-0-7695-3918-8, Ed. IEEE-CS, pp. 116-122.
Read more: http://groupware.secondlab.inf.puc-rio.br/work.jsf?p1=2173#ixzz2SCQAShPq