The purpose of this paper is to report the experience in prototyping 2 games for education and training in
Second Life, Time2Play and TREG. Starting from a prototyping process, it was adapted for getting better
results in the development of the games. Based on our experience, Second Life provides a sound platform for the step-by-step prototyping evolution.
Keywords: prototyping, prototyping process, game development, Second Life.
Vega, K.; Pereira, A.; Robichez, G. N.; Raposo, A.; Fuks, H.
SBGames 2009, VIII Brazilian Symposium on Digital Games and Entertainment, ISSN 2179-2259 pp. 167-175.